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DiStOrTeD ReAlItY

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Post by Deus Ex Angelo Mon Mar 09, 2009 6:46 pm

By the similar text stlye.

Yes this is DiStOrTiO's stage.

which i have yet to design.

But this is for his level, not his his 2p stage,

This is for the concepts of it.

The Stage will very different from most.

As the user will not only have to deal with unique enemies, but the structure itself.

The stage will have the uniques of shifting gravity, increasing its difficulty.

many rooms, you will be upside down, others, you will be walking on walls?

Yes.
the level and stage itself looks like the inside of a great creature, twisted and distorted.
the doors are mouths with razor sharp teeth,

I'll introduce enemies and DiS later.
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Post by Korah Hyoutetsu Mon Mar 09, 2009 7:31 pm

That's pretty cool.

An idea I have for the stage is have some walls and other parts of the stage attack you. I'd find that funny.
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Post by Crater~Java Mon Mar 09, 2009 7:39 pm

Korah Hyoutetsu wrote:That's pretty cool.

An idea I have for the stage is have some walls and other parts of the stage attack you. I'd find that funny.
Or just creepy and surprising, just as this stage should be.
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Post by Deus Ex Angelo Mon Mar 09, 2009 9:13 pm

Many scanner's being buggy..

so i'll have to prvide visuals lator.


enemies:

Distortion mines:
These bombs hover in the air, can cause major damage, so avoiding them or using a projectile attack to destroy them would be wise, if they are clustered together and one goes off, they all go off in a chain reaction, so stay away.

Worm Gekoes:
These lizard like foes can climb walls, and jump on you at anytime, once they have hopped on you they will try to suck out your life. They can also use a tailwhip move.

Armed Behemoths:
Thses are the toughest enemies in this level, they have massive offensive and defensive capablities and stand 15 feet tall, the good news is that they are super slow, even the slowest character can out manuever them.
But keep your distance.


Hangjaws:
These stationary enemies stick to walls and launch balls of energy at you.
Watch out!

Next up:
DiS-Boss Battle
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Post by Crater~Java Mon Mar 09, 2009 10:49 pm

Deus Ex Angelo wrote:launch balls of energy at you.
I don't think that makes a bit of difference, guys; the balls are inert.
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Post by [GDKN] Mon Mar 09, 2009 11:43 pm

its like the haunted house movie.
except less entertaining.
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Post by Deus Ex Angelo Tue Mar 10, 2009 9:30 am

[GDKN] wrote:its like the haunted house movie.
except less entertaining.

Hruh?
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Post by Deus Ex Angelo Tue Mar 10, 2009 10:51 am

DiStOrTiO Boss Battle:

After manuevering your way through the level,
You'll have to fight DiS himself.

at first, DiS will warp out of your reach, and float for about 5 seconds, after that has passed,
He will snap his fingers.

Bolts of Dark matter energy will reign down at you, so dodge best you can.
He will shot about 5 bolts before switching to his next attack.
after that he will warp to either the left or the right side.
then he will surround his body in dark-matter and charge at you again at a good speed, you can jump over him easily.
One he has done this.
He will warp towards one of the walls and send large meteors on the opposing side, get the the other side as fast as you can and cause damage will he sends meteors at you.

About after he has lost half of his health, he will put a barrier around him,this barrier is destroyable,
and here are the levels of power.
*Black= Stong
*Dark grey= Getting weaker
*Grey= Weak
*White= verge of breaking.
once the barrier is broken DiS will be confused momentarily so do as much damage as you can before he summons another one.
His attacks also grow stronger when he loses half health.

When he charges at you, he goes to the middle of one of the walls, and charge, while huge balls of dark nergy come from each of his sides and can only be dodged in the middle, when DiS hits the other wall.

replaced with his Dark-Matter bolts is also a new attack.
He goes to the middle and replaces them with bolts of super Dark Matter that go to each side until they hit the wall.
His meteor attack stays the same, but the meterors can break into smaller ones if they are destroyed.

Once he has a quarter of health left,
mainly all his attacks will stay the same, but will warp the room around changing the perspective.
He will also wapr to the middle and open his trench coat and open his mouth stomach.
and using his Abyss Hole attack.
a powerful suction attack that if it catches you will do massive damage.


Last edited by Deus Ex Angelo on Tue Mar 10, 2009 2:51 pm; edited 1 time in total
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Post by Korah Hyoutetsu Tue Mar 10, 2009 12:53 pm

Sounds good. Is it programable? Hopefully.
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Post by Deus Ex Angelo Tue Mar 10, 2009 1:45 pm

Korah Hyoutetsu wrote:Sounds good. Is it programable? Hopefully.
I think so.
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Post by Deus Ex Angelo Tue Mar 10, 2009 3:22 pm

Mini Boss battle:
Tentagrund
*image will be posted later*
In the beggining before the battle, Tentagrunge will drop from the ceiling and on the center of the stage.
He will roar thus beginning the battle.

Its speed is moderate, along with its stats.

He first attack is to fire a bouncing dark orb at you, will it bounces off walls he stays still.
There is where you can attack him.

His second attack is jump back on the ceiling and land on top of you, to leech your health and restore damage, avoid at all costs.

Once its lost abou half its life, its attacks will speed up.

more to come soon.
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Post by itsameSMB Tue Mar 10, 2009 8:31 pm

Sounds more like the Twilight Zone than anything else. I think you are trying a bit too hard to make Dues/DiStOrTo stand out, but hey, that's my opinion.
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Post by Deus Ex Angelo Tue Mar 10, 2009 10:01 pm

itsameSMB wrote:Sounds more like the Twilight Zone than anything else. I think you are trying a bit too hard to make Dues/DiStOrTo stand out, but hey, that's my opinion.
Yeah I know, but I just wanna make things unique.

everyone can do that.
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Post by itsameSMB Fri Mar 13, 2009 10:41 am

Well, just remember: when everyone is unique, no one is.
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Post by Deus Ex Angelo Fri Mar 13, 2009 2:27 pm

itsameSMB wrote:Well, just remember: when everyone is unique, no one is.
I beg to differ.

When everybody who looks unique, looks the same.
No one is.
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