Eutopia: Item Dicussion
+4
Deciton_Reven
KAZECoyote
[GDKN]
Deus Ex Angelo
8 posters
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Eutopia: Item Dicussion
Post ideas for Items here.
Deus Ex Angelo- Number of posts : 302
Registration date : 2009-02-08
Character
Eutopia RP HP:
(10000/10000)
Actions:
Re: Eutopia: Item Dicussion
no items please.
[GDKN]- Number of posts : 169
Age : 31
Location : Topic town of 72dpiKingdom
Registration date : 2009-02-08
Character
Eutopia RP HP:
(450/1000)
Actions:
Re: Eutopia: Item Dicussion
WUT IZ DIS?!?1?
KAZECoyote- Admin
- Number of posts : 202
Age : 33
Location : Southeast Region: Eutopia
Registration date : 2009-02-08
Character
Eutopia RP HP:
(1000/1000)
Actions:
Re: Eutopia: Item Dicussion
Well maybe no gimmicky items, but stuff like Medkits or Berserker Potions I' be cool with.
Deciton_Reven- Number of posts : 111
Registration date : 2009-02-08
Character
Eutopia RP HP:
(0/0)
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Re: Eutopia: Item Dicussion
Like temp stat ups and mp/hp pots?
KAZECoyote- Admin
- Number of posts : 202
Age : 33
Location : Southeast Region: Eutopia
Registration date : 2009-02-08
Character
Eutopia RP HP:
(1000/1000)
Actions:
Re: Eutopia: Item Dicussion
And of coarse there should be an item switch to turn them off/on.
Korah Hyoutetsu- Number of posts : 287
Age : 32
Location : Orlando
Registration date : 2009-02-08
Character
Eutopia RP HP:
(0/0)
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Re: Eutopia: Item Dicussion
Well yes. (To both)
'cept pots isn't the exact word I'd you.
'cept pots isn't the exact word I'd you.
Deciton_Reven- Number of posts : 111
Registration date : 2009-02-08
Character
Eutopia RP HP:
(0/0)
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Re: Eutopia: Item Dicussion
Also, controlled spawn times and locations.
itsameSMB- Number of posts : 128
Age : 31
Registration date : 2009-02-09
Character
Eutopia RP HP:
(0/0)
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Re: Eutopia: Item Dicussion
Shouldn't Spawn time be controlled by item frequency, or is that the same thing?
Kirbyfan42- Number of posts : 74
Registration date : 2009-02-22
Character
Eutopia RP HP:
(800/800)
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Re: Eutopia: Item Dicussion
I was thinking, practical items, like Hp/Mp boosters.
here's my ideas:
Small Vile- restores a small portion of health
Medium Vile- restores at least half of your health
Lagre Vile- restores full health
Revival eggs- revives a fallen player
Blood Vile- restores a random amount of health
Power Vile- temporarily boosts up strength
Speed Vile- temporarily boosts up agility
Shield Vile- temporarily boosts up resilance
I'll more ideas later.
here's my ideas:
Small Vile- restores a small portion of health
Medium Vile- restores at least half of your health
Lagre Vile- restores full health
Revival eggs- revives a fallen player
Blood Vile- restores a random amount of health
Power Vile- temporarily boosts up strength
Speed Vile- temporarily boosts up agility
Shield Vile- temporarily boosts up resilance
I'll more ideas later.
Deus Ex Angelo- Number of posts : 302
Registration date : 2009-02-08
Character
Eutopia RP HP:
(10000/10000)
Actions:
Re: Eutopia: Item Dicussion
What I mean is you would be able to predict when an item would spawn and where it would spawn.Kirbyfan42 wrote:Shouldn't Spawn time be controlled by item frequency, or is that the same thing?
itsameSMB- Number of posts : 128
Age : 31
Registration date : 2009-02-09
Character
Eutopia RP HP:
(0/0)
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Re: Eutopia: Item Dicussion
Similar to Megaman ZX and Megaman ZeroitsameSMB wrote:What I mean is you would be able to predict when an item would spawn and where it would spawn.Kirbyfan42 wrote:Shouldn't Spawn time be controlled by item frequency, or is that the same thing?
Deus Ex Angelo- Number of posts : 302
Registration date : 2009-02-08
Character
Eutopia RP HP:
(10000/10000)
Actions:
Re: Eutopia: Item Dicussion
Sounds good.Deus Ex Angelo wrote:Similar to Megaman ZX and Megaman ZeroitsameSMB wrote:What I mean is you would be able to predict when an item would spawn and where it would spawn.Kirbyfan42 wrote:Shouldn't Spawn time be controlled by item frequency, or is that the same thing?
Snow Taradien- Number of posts : 54
Age : 37
Location : Still on the Scarred Wasteland that is Terrago
Registration date : 2009-03-07
Character
Eutopia RP HP:
(1000/1000)
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