[RELEASE] Eutopia: The Worlds DEMO Ver. Alpha A
+21Suliboy
Crater~Java
Eikun Godafroy
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thedobaga
Chaosvii7
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necrolium
Eriko Hemming
~Chozo~
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[GDKN]
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:: General Discussion :: Updates
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Re: [RELEASE] Eutopia: The Worlds DEMO Ver. Alpha A
Servbot A can pass through the wall he's near if you hit him past it.
Chaosvii7- Number of posts : 262
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Re: [RELEASE] Eutopia: The Worlds DEMO Ver. Alpha A
There's an up aerial?.....I'm really not observant, or something...oh, its just another changing one~Chozo~ wrote:Lol spam the up aerial attack adn you fly. I'd suggest putting some timing on wall jumps. You can just hold shift and you'll go up the walla automatically. Takes a bit of the timing/skill element from teh game.
But I've discovered something that makes sense. The bots/enemies/whatevers go through walls and don't fall through floor because the aren't solid, the are just placed on floor, and can be attacked.....or something similar.
Kirbyfan42- Number of posts : 74
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Re: [RELEASE] Eutopia: The Worlds DEMO Ver. Alpha A
Kirbyfan42 wrote:There's an up aerial?.....I'm really not observant, or something...oh, its just another changing one~Chozo~ wrote:Lol spam the up aerial attack adn you fly. I'd suggest putting some timing on wall jumps. You can just hold shift and you'll go up the walla automatically. Takes a bit of the timing/skill element from teh game.
But I've discovered something that makes sense. The bots/enemies/whatevers go through walls and don't fall through floor because the aren't solid, the are just placed on floor, and can be attacked.....or something similar.
Or there's a weight limit on the hole.
Chaosvii7- Number of posts : 262
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Re: [RELEASE] Eutopia: The Worlds DEMO Ver. Alpha A
Music stops looping bro.
~Chozo~- Number of posts : 152
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Re: [RELEASE] Eutopia: The Worlds DEMO Ver. Alpha A
Needs a getting up from crouch animation.
Korah Hyoutetsu- Number of posts : 287
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Re: [RELEASE] Eutopia: The Worlds DEMO Ver. Alpha A
Damnit.. I have no way to play this, my computer considers it an unusable binary file...
Oh well, from what I'm reading, sounds good so far, KAZE.
Oh well, from what I'm reading, sounds good so far, KAZE.
thedobaga- Number of posts : 70
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Re: [RELEASE] Eutopia: The Worlds DEMO Ver. Alpha A
i wasnt expecting anyone to play that long :/~Chozo~ wrote:Music stops looping bro.
well, I added a complex combo system. I'll explain it later.
KAZECoyote- Admin
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Re: [RELEASE] Eutopia: The Worlds DEMO Ver. Alpha A
awesome.KAZECoyote wrote:i wasnt expecting anyone to play that long :/~Chozo~ wrote:Music stops looping bro.
well, I added a complex combo system. I'll explain it later.
[GDKN]- Number of posts : 169
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Re: [RELEASE] Eutopia: The Worlds DEMO Ver. Alpha A
This needs blocking, man. I assume you're planning on adding that.
halfangelfreak- Number of posts : 94
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Re: [RELEASE] Eutopia: The Worlds DEMO Ver. Alpha A
A lot of time to download... but YESh, it is what I was hoping, it is good.
Exactly all I noticed was already said... so not much to say.
Hope you finish a real demo soon, and it have a more complete moveset and someone to fight and test the engine (same is is just a shadow or a random sprite out of of style).
I'll put more effort or something on Renato now.
And well, good luck, I'm looking forward to this.
A quick question: can you add something like wall jump attacks or wall walk? Or it is out of the question?
EDIT: Too late
Also, I noticed that when you start to run it need some turning (from the stance to the run) sprites, so it will be smoother, the same probably wil work on another moves.
Exactly all I noticed was already said... so not much to say.
Hope you finish a real demo soon, and it have a more complete moveset and someone to fight and test the engine (same is is just a shadow or a random sprite out of of style).
I'll put more effort or something on Renato now.
And well, good luck, I'm looking forward to this.
A quick question: can you add something like wall jump attacks or wall walk? Or it is out of the question?
EDIT: Too late
Also, I noticed that when you start to run it need some turning (from the stance to the run) sprites, so it will be smoother, the same probably wil work on another moves.
MultiSenhor- Number of posts : 7
Registration date : 2009-03-07
Re: [RELEASE] Eutopia: The Worlds DEMO Ver. Alpha A
All my thoughts have been said exactly.
all we need now, are sprite effects, and maybe slowing it down a tad bit.
all we need now, are sprite effects, and maybe slowing it down a tad bit.
Deus Ex Angelo- Number of posts : 302
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Re: [RELEASE] Eutopia: The Worlds DEMO Ver. Alpha A
I just downloaded the game, and I think that even for a demo, it's going to turn out great. The sprites make it look professional and all, but it would be better if we slow don just a tad.
Eikun Godafroy- Number of posts : 29
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Re: [RELEASE] Eutopia: The Worlds DEMO Ver. Alpha A
The reason its fast is:
- Spoiler:
- its built off a crappy sonic engine i tried to make... and failed...
KAZECoyote- Admin
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Re: [RELEASE] Eutopia: The Worlds DEMO Ver. Alpha A
KAZECoyote wrote:The reason its fast is:I'll slow it down some
- Spoiler:
its built off a crappy sonic engine i tried to make... and failed...
Wait...did...you hide it because...you were ashamed of that...or because you actually thought it was going to tell us too much about the game.
Chaosvii7- Number of posts : 262
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Re: [RELEASE] Eutopia: The Worlds DEMO Ver. Alpha A
Maybe it was both.Chaosvii7 wrote:KAZECoyote wrote:The reason its fast is:I'll slow it down some
- Spoiler:
its built off a crappy sonic engine i tried to make... and failed...
Wait...did...you hide it because...you were ashamed of that...or because you actually thought it was going to tell us too much about the game.
Crater~Java- Number of posts : 15
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Re: [RELEASE] Eutopia: The Worlds DEMO Ver. Alpha A
because im ashamed DX
KAZECoyote- Admin
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Re: [RELEASE] Eutopia: The Worlds DEMO Ver. Alpha A
Y'know, the stlye reminds me of MMZ or MMZX.
Deus Ex Angelo- Number of posts : 302
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Re: [RELEASE] Eutopia: The Worlds DEMO Ver. Alpha A
Hey, I have some more information on that Servbot-wall glitch.
Any Servbot can do it when they come in contact of any wall.
Servbots A and B trapped behind a wall(Yeah, they're both there.)
I discovered this primarily when I was trying to get Servbot C to get over to the wall to see if I could knock them all back there.
i failed
Any Servbot can do it when they come in contact of any wall.
Servbots A and B trapped behind a wall(Yeah, they're both there.)
I discovered this primarily when I was trying to get Servbot C to get over to the wall to see if I could knock them all back there.
i failed
Chaosvii7- Number of posts : 262
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Re: [RELEASE] Eutopia: The Worlds DEMO Ver. Alpha A
Hey, Kaze, is this going to have full screen?
halfangelfreak- Number of posts : 94
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Re: [RELEASE] Eutopia: The Worlds DEMO Ver. Alpha A
It will have full screen
and i already stated that the enemies doesn't have physics yet(i.e. gravity?)
and i already stated that the enemies doesn't have physics yet(i.e. gravity?)
KAZECoyote- Admin
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Re: [RELEASE] Eutopia: The Worlds DEMO Ver. Alpha A
KAZECoyote wrote:It will have full screen
and i already stated that the enemies doesn't have physics yet(i.e. gravity?)
Well, give it to them!
Also, could you relay unto me via PM how I can make an object land on a flat surface? It keeps on falling through it like a rock does with paper.
Chaosvii7- Number of posts : 262
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Re: [RELEASE] Eutopia: The Worlds DEMO Ver. Alpha A
wait wut? more details pleaseChaosvii7 wrote:KAZECoyote wrote:It will have full screen
and i already stated that the enemies doesn't have physics yet(i.e. gravity?)
Well, give it to them!
Also, could you relay unto me via PM how I can make an object land on a flat surface? It keeps on falling through it like a rock does with paper.
KAZECoyote- Admin
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Re: [RELEASE] Eutopia: The Worlds DEMO Ver. Alpha A
KAZECoyote wrote:wait wut? more details pleaseChaosvii7 wrote:KAZECoyote wrote:It will have full screen
and i already stated that the enemies doesn't have physics yet(i.e. gravity?)
Well, give it to them!
Also, could you relay unto me via PM how I can make an object land on a flat surface? It keeps on falling through it like a rock does with paper.
I'm working on a game, and I need to make the character land on the stage, but he falls right through it. I made part of the stage a seperate object and set up a collision event with the character, and vice versa with the actual character, but he just falls right through.
Chaosvii7- Number of posts : 262
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Re: [RELEASE] Eutopia: The Worlds DEMO Ver. Alpha A
One thing I noticed is that it was exe. which means its from Game maker right? or no?
Also I noticed that the properties of the objects were individual not universal: for example, The Enemies couldn't fall through the hole, and that glitch character can't hurt enemies when you attack. I don't know what you plan to do, but if you find a way to make properties universal for objects that'd make things a hell of a lot easier for you.
Also I noticed that the properties of the objects were individual not universal: for example, The Enemies couldn't fall through the hole, and that glitch character can't hurt enemies when you attack. I don't know what you plan to do, but if you find a way to make properties universal for objects that'd make things a hell of a lot easier for you.
Phratt- Number of posts : 84
Registration date : 2009-03-17
Re: [RELEASE] Eutopia: The Worlds DEMO Ver. Alpha A
Sup dawg, we heard you like Belth so we put a Belth in yo forum so you can have a cool member around while you post.
EDIT: Phratt, no, Game Maker doesn't come out in .EXE
EDIT: Phratt, no, Game Maker doesn't come out in .EXE
Belthazar666- Number of posts : 41
Registration date : 2009-03-18
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