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[RELEASE] Eutopia: The Worlds DEMO Ver. Alpha A

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[RELEASE] Eutopia: The Worlds DEMO Ver. Alpha A Empty [RELEASE] Eutopia: The Worlds DEMO Ver. Alpha A

Post by KAZECoyote Thu Mar 05, 2009 12:13 pm

The moment some of you have been waiting for I guess...
This is for bug testing, its nothing really, its just so you could get a grasp of how the basic controls would work

Download Here
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Post by Nini Thu Mar 05, 2009 4:00 pm

KAZECoyote wrote:The moment some of you have been waiting for I guess...
This is for bug testing, its nothing really, its just so you could get a grasp of how the basic controls would work

Download Here

Sprites look even better in action..

I played for about a minute, to try and find a bug or so. Its possible to knock the enemy's INTO the wall and lodge them inside of it. There's one.

Also, if you're right in the face of an enemy and attack. The attack passes through them completely. It seems you need to retain a certain distance FROM an enemy as much as one towards them. Im not sure that's what you intended but it seems like a bug to me; to be unable to hit something right in front of you.

Im not sure if this is a bug, but the target at the end cannot fall down the hole like you can, While that presents no real problem in this alpha version. It may present one in the final version of the game. Like perhaps if a monster you need to kill happens to walk upon terrain you fall through, making it impossible to kill it, or rendering it difficult to do so.

Thats all i got for how much i played.

All in all, its look good so far for an Alpha version.
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Post by halfangelfreak Thu Mar 05, 2009 4:08 pm

Wow, I'm impressed, will there be more attacks? I hope so, it would be kinda' boring with just one combo. The sprites look AWESOME while in the game. The sprites gives it a professional feel.
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Post by Nac Thu Mar 05, 2009 4:47 pm

Well, I liked it... as people said, the sprites looks great in movement.

There are some bugs, but they are minimal (wall jumping, some screens misplaces and enemie attacks).

You still have to tell me which coding lenguage are you using though Razz .
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Post by halfangelfreak Thu Mar 05, 2009 5:02 pm

Nac wrote:Well, I liked it... as people said, the sprites looks great in movement.

There are some bugs, but they are minimal (wall jumping, some screens misplaces and enemie attacks).

You still have to tell me which coding lenguage are you using though Razz .
Well, all I know is that he is using Multimedia Fusion, I think. Suspect
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Post by maxmatsu Thu Mar 05, 2009 5:06 pm

If you haven't said this on the dev section on the other forums, I wouldn't remember, I forgot because when I came everything was unactive and anti-social. Mad Anyway... I can't download, any other link to download?
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Post by A-Punk Thu Mar 05, 2009 5:09 pm

It seemed so rushed; two attacks only? D:
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Post by Organix Thu Mar 05, 2009 5:49 pm

Nini pretty much said most of the basic stuff and not sure if this is a glitch or not but if you hold jump near a wall, you'll megaman x wall jump on the wall.

Also if no one has noticed, if you jump then press x and down while jumping, you'll transform into cless and attack with an attack that sends you down. It might be something you forgot to remove if you modified it from the engine test video.

Sprites and animations are beutiful.

For a first demo, I say Smile
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Post by Kirbyfan42 Thu Mar 05, 2009 6:47 pm

you shouldn't be able to move so much in the air. you should have less control.

And that music hurts my ears. It's soooo out of tune! Enemies don't fall into the watch your step.
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Post by [GDKN] Thu Mar 05, 2009 6:52 pm

good so far, the movement on ground is pretty sticky, it should be more fluid, and the lack of sound effects was a bit wierd to me.

Thats all I can say.

This is shaping up to be really sweet.
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Post by Korah Hyoutetsu Thu Mar 05, 2009 7:17 pm

What everyone else said. And I'd like to see a sheet for your character now, plz.
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Post by ~Chozo~ Thu Mar 05, 2009 7:28 pm

Lol spam the up aerial attack adn you fly. I'd suggest putting some timing on wall jumps. You can just hold shift and you'll go up the walla automatically. Takes a bit of the timing/skill element from teh game.
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Post by Eriko Hemming Thu Mar 05, 2009 7:33 pm

Downloading now


Although I probably can't say anything new that wasn't posted
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Post by Nac Thu Mar 05, 2009 7:49 pm

I forgot to say this...

please, use other key for "jump"...
pressing more than 5 times the "shift" in my computers makes it go stupid :S ...
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Post by <Na>Suliboy Thu Mar 05, 2009 8:07 pm

Damn, my computer hates sendspace. Can't download. ;_;
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Post by [GDKN] Thu Mar 05, 2009 8:17 pm

Nac wrote:I forgot to say this...

please, use other key for "jump"...
pressing more than 5 times the "shift" in my computers makes it go stupid :S ...
you can set the controls in the options.

asd and space work well as the controls.
I think that should be the default next time.

space being jump and asd being the regular attacks.
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Post by necrolium Thu Mar 05, 2009 8:21 pm

Dude 37 megabytes!!!! Imagine the entire game.
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Post by KAZECoyote Thu Mar 05, 2009 8:29 pm

thanks for all the messages. as you all see, the enemies doesnt have physics yet. im still trying to figure out a way to get rid of the mmx wall jump. yes it will have more combos, on the next, im going to havevat least 2 air and ground combos. music is a sub because i didnt like the tutorial music i made :/ ill try to upload on another server. ill also fix air and ground movement and any other bug that was presented and i missed. thanks for the support.

and it wasnt rushed, i was in the middle of making it but ppl wanted me to release one... so i slapped a title screen on it and uploaded it like that...

and i have tofind another music format, its like 17mb without it
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Post by Korah Hyoutetsu Thu Mar 05, 2009 8:38 pm

Even though you "slapped the title screen" I like it.
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Post by Korah Hyoutetsu Thu Mar 05, 2009 9:39 pm

ZOMG

I CAN STAB THE SERVEBOT EVEN THOUGH THE SWORD IS TWO FEET ABOVE HIM
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Post by KAZECoyote Thu Mar 05, 2009 10:16 pm

Korah Hyoutetsu wrote:ZOMG

I CAN STAB THE SERVEBOT EVEN THOUGH THE SWORD IS TWO FEET ABOVE HIM
Disregard that >_>...
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Post by ~Chozo~ Thu Mar 05, 2009 10:29 pm

Mamoru's keel is so sexy. I love the smoothness of the chain.
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Post by KAZECoyote Thu Mar 05, 2009 11:36 pm

lol, you can "air dance" by holding up and tapping left, right, and attack in the air.

*taps down repeatedly* It is sexy Awesome!
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Post by [GDKN] Fri Mar 06, 2009 12:10 am

also, gliding is essential for epic battle.

hold the up air attack,

ffffffffffffffffff BATMANNNNNN
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Post by MC Jimmy Fri Mar 06, 2009 12:27 am

Also if sorry if someone posted this but, the mute music and stuff in the little properties pane on the top of the window doesn't stop the music. :U
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