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[RELEASE] Eutopia: The Worlds DEMO Ver. Alpha A

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Crater~Java
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[RELEASE] Eutopia: The Worlds DEMO Ver. Alpha A - Page 2 Empty Re: [RELEASE] Eutopia: The Worlds DEMO Ver. Alpha A

Post by Chaosvii7 Fri Mar 06, 2009 9:57 pm

Servbot A can pass through the wall he's near if you hit him past it.
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[RELEASE] Eutopia: The Worlds DEMO Ver. Alpha A - Page 2 Left_bar_bleue9223372036854775807/9223372036854775807[RELEASE] Eutopia: The Worlds DEMO Ver. Alpha A - Page 2 Empty_bar_bleue  (9223372036854775807/9223372036854775807)
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Post by Kirbyfan42 Fri Mar 06, 2009 10:25 pm

~Chozo~ wrote:Lol spam the up aerial attack adn you fly. I'd suggest putting some timing on wall jumps. You can just hold shift and you'll go up the walla automatically. Takes a bit of the timing/skill element from teh game.
There's an up aerial?.....I'm really not observant, or something...oh, its just another changing one

But I've discovered something that makes sense. The bots/enemies/whatevers go through walls and don't fall through floor because the aren't solid, the are just placed on floor, and can be attacked.....or something similar.
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Post by Chaosvii7 Fri Mar 06, 2009 10:42 pm

Kirbyfan42 wrote:
~Chozo~ wrote:Lol spam the up aerial attack adn you fly. I'd suggest putting some timing on wall jumps. You can just hold shift and you'll go up the walla automatically. Takes a bit of the timing/skill element from teh game.
There's an up aerial?.....I'm really not observant, or something...oh, its just another changing one

But I've discovered something that makes sense. The bots/enemies/whatevers go through walls and don't fall through floor because the aren't solid, the are just placed on floor, and can be attacked.....or something similar.

Or there's a weight limit on the hole.
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[RELEASE] Eutopia: The Worlds DEMO Ver. Alpha A - Page 2 Left_bar_bleue9223372036854775807/9223372036854775807[RELEASE] Eutopia: The Worlds DEMO Ver. Alpha A - Page 2 Empty_bar_bleue  (9223372036854775807/9223372036854775807)
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Post by ~Chozo~ Fri Mar 06, 2009 11:12 pm

Music stops looping bro.
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Post by Korah Hyoutetsu Fri Mar 06, 2009 11:22 pm

Needs a getting up from crouch animation.
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Post by thedobaga Sat Mar 07, 2009 1:51 am

Damnit.. I have no way to play this, my computer considers it an unusable binary file...

Oh well, from what I'm reading, sounds good so far, KAZE.
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Post by KAZECoyote Sat Mar 07, 2009 11:09 am

~Chozo~ wrote:Music stops looping bro.
i wasnt expecting anyone to play that long :/
well, I added a complex combo system. I'll explain it later.
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Post by [GDKN] Sat Mar 07, 2009 11:10 am

KAZECoyote wrote:
~Chozo~ wrote:Music stops looping bro.
i wasnt expecting anyone to play that long :/
well, I added a complex combo system. I'll explain it later.
awesome.
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Post by halfangelfreak Sat Mar 07, 2009 12:50 pm

This needs blocking, man. I assume you're planning on adding that. Razz
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Post by MultiSenhor Sun Mar 08, 2009 1:25 am

A lot of time to download... but YESh, it is what I was hoping, it is good.
Exactly all I noticed was already said... so not much to say.

Hope you finish a real demo soon, and it have a more complete moveset and someone to fight and test the engine (same is is just a shadow or a random sprite out of of style).

I'll put more effort or something on Renato now.

And well, good luck, I'm looking forward to this.
A quick question: can you add something like wall jump attacks or wall walk? Or it is out of the question?

EDIT: Too late Razz
Also, I noticed that when you start to run it need some turning (from the stance to the run) sprites, so it will be smoother, the same probably wil work on another moves.

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Post by Deus Ex Angelo Tue Mar 10, 2009 2:54 pm

All my thoughts have been said exactly.
all we need now, are sprite effects, and maybe slowing it down a tad bit.
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Post by Eikun Godafroy Wed Mar 11, 2009 11:16 am

I just downloaded the game, and I think that even for a demo, it's going to turn out great. The sprites make it look professional and all, but it would be better if we slow don just a tad.
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Post by KAZECoyote Wed Mar 11, 2009 11:23 am

The reason its fast is:
Spoiler:
I'll slow it down some
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Post by Chaosvii7 Wed Mar 11, 2009 9:37 pm

KAZECoyote wrote:The reason its fast is:
Spoiler:
I'll slow it down some

Wait...did...you hide it because...you were ashamed of that...or because you actually thought it was going to tell us too much about the game.
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[RELEASE] Eutopia: The Worlds DEMO Ver. Alpha A - Page 2 Left_bar_bleue9223372036854775807/9223372036854775807[RELEASE] Eutopia: The Worlds DEMO Ver. Alpha A - Page 2 Empty_bar_bleue  (9223372036854775807/9223372036854775807)
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Post by Crater~Java Thu Mar 12, 2009 12:00 am

Chaosvii7 wrote:
KAZECoyote wrote:The reason its fast is:
Spoiler:
I'll slow it down some

Wait...did...you hide it because...you were ashamed of that...or because you actually thought it was going to tell us too much about the game.
Maybe it was both.
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Post by KAZECoyote Thu Mar 12, 2009 11:05 am

because im ashamed DX
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Post by Deus Ex Angelo Thu Mar 12, 2009 1:48 pm

Y'know, the stlye reminds me of MMZ or MMZX.
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Post by Chaosvii7 Thu Mar 12, 2009 4:01 pm

Hey, I have some more information on that Servbot-wall glitch.

Any Servbot can do it when they come in contact of any wall.

Servbots A and B trapped behind a wall(Yeah, they're both there.)

I discovered this primarily when I was trying to get Servbot C to get over to the wall to see if I could knock them all back there.

i failed
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[RELEASE] Eutopia: The Worlds DEMO Ver. Alpha A - Page 2 Left_bar_bleue9223372036854775807/9223372036854775807[RELEASE] Eutopia: The Worlds DEMO Ver. Alpha A - Page 2 Empty_bar_bleue  (9223372036854775807/9223372036854775807)
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Post by halfangelfreak Thu Mar 12, 2009 6:14 pm

Hey, Kaze, is this going to have full screen?
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Post by KAZECoyote Fri Mar 13, 2009 11:10 pm

It will have full screen
and i already stated that the enemies doesn't have physics yet(i.e. gravity?)
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Post by Chaosvii7 Fri Mar 13, 2009 11:12 pm

KAZECoyote wrote:It will have full screen
and i already stated that the enemies doesn't have physics yet(i.e. gravity?)

Well, give it to them!

Also, could you relay unto me via PM how I can make an object land on a flat surface? It keeps on falling through it like a rock does with paper.
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[RELEASE] Eutopia: The Worlds DEMO Ver. Alpha A - Page 2 Left_bar_bleue9223372036854775807/9223372036854775807[RELEASE] Eutopia: The Worlds DEMO Ver. Alpha A - Page 2 Empty_bar_bleue  (9223372036854775807/9223372036854775807)
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Post by KAZECoyote Sat Mar 14, 2009 12:30 pm

Chaosvii7 wrote:
KAZECoyote wrote:It will have full screen
and i already stated that the enemies doesn't have physics yet(i.e. gravity?)

Well, give it to them!

Also, could you relay unto me via PM how I can make an object land on a flat surface? It keeps on falling through it like a rock does with paper.
wait wut? more details please
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Post by Chaosvii7 Sat Mar 14, 2009 2:18 pm

KAZECoyote wrote:
Chaosvii7 wrote:
KAZECoyote wrote:It will have full screen
and i already stated that the enemies doesn't have physics yet(i.e. gravity?)

Well, give it to them!

Also, could you relay unto me via PM how I can make an object land on a flat surface? It keeps on falling through it like a rock does with paper.
wait wut? more details please

I'm working on a game, and I need to make the character land on the stage, but he falls right through it. I made part of the stage a seperate object and set up a collision event with the character, and vice versa with the actual character, but he just falls right through.
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[RELEASE] Eutopia: The Worlds DEMO Ver. Alpha A - Page 2 Left_bar_bleue9223372036854775807/9223372036854775807[RELEASE] Eutopia: The Worlds DEMO Ver. Alpha A - Page 2 Empty_bar_bleue  (9223372036854775807/9223372036854775807)
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Post by Phratt Wed Mar 18, 2009 3:13 pm

One thing I noticed is that it was exe. which means its from Game maker right? or no?

Also I noticed that the properties of the objects were individual not universal: for example, The Enemies couldn't fall through the hole, and that glitch character can't hurt enemies when you attack. I don't know what you plan to do, but if you find a way to make properties universal for objects that'd make things a hell of a lot easier for you.

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Post by Belthazar666 Wed Mar 18, 2009 4:42 pm

Sup dawg, we heard you like Belth so we put a Belth in yo forum so you can have a cool member around while you post.


EDIT: Phratt, no, Game Maker doesn't come out in .EXE

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